Ultimate in 10 Simple Rules*
1. The Field: A rectangular shape with end zones at each
end. End zones are 20 yards deep
2. Initiate Play: Each point begins with both teams lining up on
the front of their respective end zone line. The defense throws ("pulls")
the disc to the offense. A regulation game has seven players per team.
3. Scoring: Each time the offense completes a pass in the
defense's end zone, the offense scores a point. Play is initiated after each
score.
4. Movement of the Disc: The disc may be advanced in any direction by
completing a pass to a teammate. Players may not run with the disc. The person
with the disc ("thrower") has ten seconds to throw the disc. The
defender guarding the thrower ("marker") counts out the stall count.
5. Change of Possession: When a pass is not completed (e.g. out of
bounds, drop, block, interception, stalled), the defense immediately takes
possession of the disc and becomes the offense.
6. Substitutions: Players not in the game may replace players in
the game after a score and during an injury timeout.
7. Non-contact: No physical contact is allowed between
players. Picks and screens are also prohibited. A foul occurs when contact is
made.
8. Fouls: When a player initiates contact on another
player a foul occurs. When a foul disrupts possession, the play resumes as if
the possession was retained. If the player committing the foul disagrees with
the foul call, the play is redone.
9. Self-Officiating: Players are responsible for their own foul and
line calls. Players resolve their own disputes.
10. Spirit of the Game: Ultimate stresses sportsmanship and fair play.
Competitive play is encouraged, but never at the expense of respect between
players, adherence to the rules, and the basic joy of play.
*More specific rules will be given to
the captains in a thorough handout.